You might be wondering why I have a couple of elves. For my party, I selected a Human Paladin (Oath of Tirmar), a Dwarf Cleric (Law), a High Elf Wizard (Shock Arcanist), and a Sylvan Elf Ranger (Hunter). Eventually, it took me around an hour to customize my characters to tailor-fit my needs. In any case, actually had to cut my first playthrough short since I wasn’t happy with my default picks. Solasta‘s goal of giving you various options to suit your needs is highly evident in other facets of the game.īattling creatures and making the most out of classes You can min-max or just “max-max,” if you catch my drift. If it’s the latter, then you simply add a limited number of points, or you can select “free edit” to reach the nominal caps for each stat. For instance, maybe you’d like a couple of 18s to put into your Rogue’s dexterity and constitution. If it’s the former, you can keep rerolling dice until you get what you want. Oh, and speaking of attributes, Solasta allows you to select attribute bonuses through either dice rolls or the point-buy system. Instead, you can just think of your character’s personality as what determines their disposition when having a bit of banter.
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These aren’t strict alignments, in a way, since your party members wouldn’t care if someone’s friendly or being a jerk. Likewise, you may choose your characters’ backgrounds (origins), along with their personalities. Do keep in mind that some elements aren’t implemented in the campaign, such as skill/speech checks for sleight of hand, investigation, performance, and various languages. From there, you can pick from six different classes (i.e., Cleric, Fighter, Paladin, Ranger, Rogue, and Wizard), skill proficiencies, and attributes. You can choose from five races (i.e., humans, dwarfs, elves, half-elves, and halflings), and some even have an additional lineage/subrace (i.e., the high elf or sylvan elf). Your journey in Solasta: Crown of the Magister would be heavily affected by the companions in your four-person party. This will lead to the next steps of your journey, one that takes you through dark dungeons, lofty mage towers, and mysterious ruins.īuilding your party in Solasta: Crown of the Magister The Council then decides that it’s time to search for the eight gems, or the MacGuffins used to drive the plot forward. Moreover, your character experiences visions of a supposed champion who once battled the Soraks as they attempted to pour through a rift. You realize that soon enough when the crown can no longer be unequipped. Naturally, as a typical fantasy trope, it’s never a good idea to put a mysterious crown on your head. You then have a choice as to which character claims it. These reptilian conquerors are just your initial concern because something else catches your eye: a gleaming crown left on an altar. You’re tasked with investigating the supposed resurgence of the Sorr-Akkath (or Soraks), a race of vicious, lizard-like humanoids. Your merry band of adventurers, introduced one by one through a nifty tutorial system, get summoned by the Council of Caer Cyflen. The story of Solasta: Crown of the Magister isn’t particularly groundbreaking or deep. For the most part, though, Solasta is a surprisingly decent romp that brings hours of enjoyment, though it does falter towards the end.
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Indeed, developer Tactical Adventures even touts that it’s a faithful adaptation of Dungeons & Dragons‘ ruleset. Solasta: Crown of the Magister aims to continue a tradition of worthwhile offerings with a classic CRPG flair. That brings us to Solasta: Crown of the Magister which is set to leave Early Access tomorrow. Still, I’ve been intrigued by video games and tabletop games that are either based on or are loosely influenced by it. One of my biggest regrets is that I never got to experience the Dungeons & Dragons fandom during its heyday in the ’80s and ’90s.